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It’s hard to handle, though, and offers no armor penetration. The Isando grenade launcher has a long range and fast firing speed, for its class. At grade 3, it comes with a dot sign, customization slot and bigger clip. It isn’t all that accurate, but it shoots fast. It stuns enemies instead of killing them. The Riot submachine gun fires rubber bullets. At grade 3, it gets a flashlight, a bigger clip and a customization slot. The Geist pistol is the fastest firing handgun. When you get it to grade 2, you’ll get a dot sight, 2 customization slots and a magnifier for the scope. Note: Both of ray and shh's textures don't seem to be in the mecha folder, but their fmdls are.The UN-ARC assault rifle has the best accuracy in its class, high range and even a decent damage output. Non-Playable Characters - Distress Call quest targets and opening cutscene characters Old Mother Base-related characters (including Seth and his Wanderer form) Sub-bosses - Big Mouth (gluttony) and Frostbite (aerial)Įyewear for head equipment slot (Currently just the eyepatch)Ĭrawler (spider), Grabber (mimic), Watcher (sirencamera) Some sort of test level (MGO, only mention is a)Īvatar dummy that shows off emotes that you have to pay for, also avatar base Unknown (MGO, only mention is level_asset/config/a) Kingdom of the Flies (a, removed)ĭeveloper Sandbox - Afghanistan (a, removed)ĭeveloper Sandbox - Middle Africa (a, removed)ĭeveloper Sandbox - Mother Base (a, removed)Ĭoral Complex (MGO, unused variation with command platform, no sea)Ĭoral Complex (MGO, unused variation, untextured bridges)Ĭoral Complex (MGO, only mention is level_asset/config/a) Helispace (a, original ACC location, removed) Mother Base Quarantine Facility (Interior) "Title" (GZ a, title screen, in title_datas.fpk, datasets named dlct_) Unknown, barely exists outside of scripts (Survive Bridge?)Īngola-Zaire Border Region, Central Africa (Middle Africa) Northern Kabul, Afghanistan (Metal Gear Survive, afgh2.fpk is seemingly removed) Northern Kabul, Afghanistan (Metal Gear Survive, "After?". Northern Kabul, Afghanistan (Metal Gear Survive) Machinegun emplacent (assuming gatlinggun above is AA) Heavy weapon? Mortars, mounted machine guns, etc Wind up electric generator, used in torture scenesĭrug pills - dra0_main0_def, dra0_caps0_def Utility Helicopter (Blackfoot support heli)īurial flag - DDog flag in military burial triangle, sole use s10240_d03_fpkĬontainer Pod? Wolbachia containment device Transport Helicopter - sahel returns to mb demo - s10151_d04_fpkd Soviet cargo, amu, drum, generator, material Soviet Battle Helicopter (Krokodil attack heli) Soviet AA gun emplacement - PermanentGimmickGatlingGun Western/PF AA Gatling gun - PermanentGimmickGatlingGun Lifeboat (from huey cutscene f30050_d300_fpk) PF cargo truck - cistern, container, itemboxįire Engine - s10010_d10 - lad - fire engine ladder
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Pidgeon - f30050_d1000 f30050_d100 - QuietOnHeliInRain, NuclearEliminationCeremony Jackal variant - sole example f30150_fpk\Assets\tpp\chara\cns\Scenes\cns0_main0_def.fmdl, some animal i guessīutterfly from PazPhantomPain4 - f30050_d8040,f30050_d8041 Breakdown of specfic character model variants can be found in Infinite Heaven MGS_TPP\mod\modules\a bodyInfo table and the annotated a from IH or the Deminified data1 luas.Ĭorpse - burnt corpses / - s10150_area02, Pitch Dark floating bodiesĭD Researcher (not chara/ddr/ but chara/dds/ddr)Įmergency Medical Technician - s10010_d10